Figaro is a tool designed for creating base meshes for characters and creatures quickly and easily. It is based on tools like ZBrush's ZSpheres and Blender's Skin modifier while extending their core concepts to allow for more complex shapes.
Compatible with
Features
Stick Figure Modeling
Use points and edges to define shapes and adjust volumes. Each point has a radius and each edge will interpolate between the radii of neighboring vertices.
Solid Faces
In addition to points and edges, Figaro supports the creation of faces for more complex shapes while retaining the simplicity of stick-figure modeling.
One-Click Voxelization
Convert your object into a voxel mesh and begin sculpting. Control voxel size, smooth shading vs. flat shading, all in the Figaro side panel.
Quick Display Options
The Figaro side panel has convenient options for displaying the Figaro object in different ways for both Solid Mode and Material Preview / Rendered Mode.
Seamless Modifier Integration
Figaro objects integrate seamlessly with Blender's modifier stack system, thus allowing for more flexibility and creative possibilities.